ChangeLog CHANGELOG * 0.01 stepwhite Initial release * 0.02 nervegas Implemented frame skip * 0.03 nervegas Rewrote rendering routines using CoreSurface * 0.04 nervegas Added multi-touch support to controller * 0.05 nervegas Further optimizations * 0.06 nervegas Corrected color palette * 0.07 nervegas Further controller improvements (dragging, etc) * 0.08 nervegas Further controller improvements (fixed disconnect, etc) * 0.09 nervegas Preliminary sound support (see README) * 0.10 nervegas Fixed crashing when returning to file list * 0.11 nervegas Improved sound quality, both earbuds work now, buffering+ * 0.12 nervegas Enlarged controllers, improved hot spot locations * 0.13 nergegas Expanded on multitouch control - (see README) * 0.14 nervegas Added switch for landscape build OBSOLETE * 0.15 nervegas Widened landscape mode - removed navBar * 0.16 nervegas added toolchain header patch / better docs * 0.17 nervegas Set orientation mode during game play, updated header patch * 0.18 nervegas Fixed minor issue with orientation flip, added wheat to cool * 0.19 nervegas Improved orientation transitions * 0.20 nervegas Changes to multitouch (see README), added DEBUG, old icon * 0.21 nervegas Added support for external audio / switch added for earbuds * 0.22 stepwhite Added diagonal direction hotspots, SHOW_HITSPOT flags * 0.23 nervegas Tweaks to orientation change, DEBUG shows hot spots now * 0.24 nervegas Using K6502_rw.h from older core, Metroid and Punchout work! Made more improvements to orientation sensitivity. Implemented slightly faster rendering * 0.25 nervegas Enlarged controls for landscape mode * 0.26 nervegas Change status bar background to black on landscape * 0.27 nervegas Controller fix to allow button, then directional pad hold * 0.28 nervegas Added save SRAM support (to save SRAM for games like Zelda) * 0.29 nervegas Added auto-save state and "Saved Games" selection * 0.30 nervegas Fixed SaveState for many games, +Mapper1 +Mapper5. This fixed Tetris, Bubble Bobble, Super Mario 2, others... * 0.31 nervegas Fixed SaveState for Mapper4 games (Earth Bound Zero, etc)